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From Wobbly · Dice strategy game

Cricket Champions

Cricket Champions

Bat, bowl and roll your way to the trophy.

Regular price $10.00 USD
Regular price Sale price $10.00 USD
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  • 2–5 players
  • 30–60 minutes
  • Light strategy

Bring the whole match to your table. Every round, you'll bat an over and bowl an over, rolling six chunky dice up to three times and deciding what to keep and what to risk. Chase fours and sixes, hunt wickets, and spend your XP on cards that power up your team for the rest of the game. Then race your rivals for the Orange Cap, the Purple Cap, a hat-trick or the first six, because every championship point counts. Play it safe and you'll survive; play it bold and you might just lift the trophy. Five rounds, one champion, and a rematch before anyone's left the table.

Free delivery & get it between: Mon Sep 28 – Sat Oct 3

What's in the box

  • 14 dice: 7 batting, 7 bowling
  • 2 stadium boards
  • 8 score trackers and 6 dry-erase markers
  • 16 team tokens
  • 17 XP cards and 44 XP tokens
  • 6 championship cards
  • 10 reference cards, 5 player order cards and a round tracker

How to play

  1. Set the order. Deal the player order cards and place your team tokens on the stadium.
  2. Play your overs. Every player bats one over and bowls one over each round. The batsman rolls first, then the bowler, and the dice are resolved together.
  3. Buy XP cards. After the overs, spend XP tokens on cards whose powers last for the rest of the game.
  4. Win the championship. After five rounds, the player with the most championship points wins.

Rules worth knowing

  • Three rolls per turn. Keep the dice you like and reroll the rest, even ones you set aside earlier.
  • Fours come in pairs, sixes in threes. A pair of 4s scores 4 runs; three 6s score 6.
  • Championship cards go to the first player to meet their condition. The Orange and Purple Caps are awarded at the end.
  • Lose 10 wickets and you're out of the game.
  • Four ways to score: 1 point per run, 1 per wicket taken, championship cards, and 1 per 3 unused XP tokens.
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Cricket Champions

Cricket Champions

The whole match, on your table.

Five rounds of batting, bowling and big decisions. Every over is a push-your-luck duel, and every choice brings you closer to the trophy.

How it plays

Five rounds. One trophy.

  • Bat an over, bowl an over

    Every round, you face one over as batsman and bowl one as bowler, so you are never out of the action.

  • Roll, keep, reroll

    Three rolls to build your dice. Bank a safe score, or reroll the lot and chase the six.

  • Power up with XP

    Spend XP on cards like Go for Four and The Wall. Their powers stay with you all game.

  • Chase the championships

    Orange Cap, Purple Cap, Hat-trick, First Six. Earn them first and the points are yours.

What's in the Cricket Champions box: dice, stadium boards, team trackers, XP and championship cards

What's in the box

A whole tournament in one box.

Chunky batting and bowling dice, two stadium boards for different player counts, dry-erase team trackers, XP cards to power up, and championship cards to fight over.

  • 14 chunky dice
  • 2 stadium boards
  • 17 XP cards
  • 6 championship cards
Friends playing Cricket Champions around a table

At the table

Built for big moments.

Groans at a lost wicket, cheers for a last-roll six. It's light strategy that's easy to pick up, with enough to think about that everyone wants a rematch.

The rulebook

Want the full rules?

Setup, all three phases of a round, how the dice resolve, and every championship card, with a worked example.

Download the rulebook (PDF)